![]() ![]() Brigade System - A flat 20% boost to Defense feels very boring. I would also suggest changing the Happiness boost from +10 to +5 per Level on Cargo Docks.ĥ. The current design encourages heavy focus on waterside districting, but could be more flexible if it provided a slight boost to all districts, not just the watery exploitations (these could benefit from a reworked Canal System instead). If the Cargo Docks only gave the Industry bonus on the actual Cargo Dock tile and also added a +2 or +3 Industry per District in the City, this would be a much more dynamic option. Cargo Docks - I love the current design of Cargo Docks with one exception: the Industry bonus provided on each lake or sea tile. I would also suggest a summertime restriction as well to add synergy with Ice Works (reworked).Ĥ. Simply reducing the cost of Hydromatic Laboratory and Large-Scale Aquatic Center to 5 Titanium (and maybe less production cost) and removing the +2 Science per Population on the latter could allow this to be a solid alternative to Alchemy techs. ![]() Fluid Biomechanics - Once again, we have a very high cost of Titanium for this tech which is very situational and still pales in comparison to other science techs (Alchemy Workshop and Advanced Alchemy Lab). I will also suggest a rework of Ice Works to synergize with Aquacultural Science, Aquapulvistics, Hydrology and Fluid Biomechanics (reworked).ģ. If both Irrigation Networks and Fish Farms were reduced to 3 Glassteel each (and maybe less production cost), it could compete as an alternative to Public Granary. Aquacultural Science - This tech is very situational and I find it pales in comparison to Public Granary though it requires the same costs. I know there is already a tech for Cargo Docks that effects Industry on Lake or Sea tiles, but I will address that shortly.Ģ. it could fall in line with the original intent (?) and develop some synergies with Ice Works (reworked). +2 Industry on Terrain with River, Lake or Sea during Summer Season Hydrology - In the description of Canal System it reads: "to better exploit streams, rivers and lakes" but this tech does nothing about concerning water although the name suggests it should. It can only be equipped by magic using classes.1. It also described the sign of Voor, of Kisk and of Koth.Īn item called the Elder Sign appears in the video game Ogre Battle 64 for the Nintendo 64. The Hay Necronomicon also represented the Elder Sign as a gesture which consisted of joining the tips of one's thumb and little fingers. The Elder Sign was also represented as a six-pointed "branch" as drawn by Lovecraft in his letters alongside the Seal of N'gah, referencing the ficitve Dark Cycle of Y'hu. The Elder Sign is generally represented by a five-pointed star that has been distorted along its lines and contains an eye-flame symbol in the centre. Kthanid is supposedly responsible for the Great Old Ones' fear of the Elder Sign by burying it in their subconscious. The Old Ones sign used to defeat the Deep Ones resembled a swastika. ( HPL: The Dream-Quest of Unknown Kadath") Based on Lovecraft's original letters and work it is worth observing that Lovecraft himself at times seemed to consider the sign a hand gesture.Ī farmer and his wife "make the Elder Sign" when questioned about the Great Ones by Randolph Carter, and rather than giving any information briefly indicate the way to the town of Ulthar. It is engraved on most of the sealed doors in R'lyeh. ![]() ![]() The Elder Sign is a symbol that is used to protect against the Great Old Ones/ Outer Gods, who seem to fear it. ![]()
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